A Game of the Eternals
Once more conflict rages across the world of Aerim. You are one of the Eternals. A group of immortals, forever waging war from the shadows. Call forth your Champions to battle against those of your timeless foes. Harness the legacy of each Champions deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues as it always has and always will. For the Eternals, there is only Strife.
Each player has the same hand of 10 champions and will simultaneously play them as they fight over key locations throughout the world of Aerim, each worth varying victory points.
Each champion has two abilities: a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy (discard) pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but also for which ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!
Behind the Scenes
Strife: Legacy of the Eternals was the a game created by Chris Hamm. We met Chris when he was doing demos with a working prototype. We loved the game so much that we offered to help him out and make his prototype absolutely beautiful. So, thankfully, Chris was excited about sharing his idea and Strife, as it's viewed now, was created.
We collaborated with a very talented artist out of California to create the custom digital paintings of each character and locations. Once we saw his style, the design team tackled creating the Strife brand and card designs. Once it all came together, Chris and the V3G team were incredibly happy and couldn't wait to showcase it at GenCon.
(Jake - feel free to expand upon/delete copy from this section)